Tron LiveCycle

If Coke Zero merged real Coke taste with zero calories, what would happen if you merged the real world with the world of TRON? Enter a first of its kind live action game promoting Coke Zero's partnership with TRON; an app which turns you into a human joystick using your iPhone or Android's GPS, Accelerometer and Compass to create a modern day remake of the vintage arcade classic.

 

Completed in November, 2010

Role: In-Game Graphics Developer

Client: Coke Zero

Agency: Crispin Porter + Bogusky

Recognition: Gizmodo App of the Day, The FWA MOTD

Related Links: CP+B LiveCycle Video, iTunes App Store

Audible Tracker

Domino's Tracker was updated to add audible themes for your tracking pleasure.

 

Completed in October, 2010

Role: Lead Developer

Client: Domino's

Agency: Crispin Porter + Bogusky

Related Links: Track Your Order!

And Then There Was Salsa

Takeover campaign for Tostitos. I modeled/textured the 3D tomato/onion bits that explode out of the frame, as well as dynamics setup.

 

Completed in February, 2010

Role: 3D Artist

Client: Goodby Silverstein & Partners, Tostitos

Agency: Ted Perez + Associates

Recognition: Eyewonder Featured Campaign

Related Links: Ted Perez + Associates Project Page, Echoes of Burma Jones Blog Entry

Get Rated

The official iPhone application for Paramount Picture's, "She's Out of My League". Users could take the Get Rated quiz, as well as view other people's profiles, "Digg" or "Bury" them, and even comment on their page. The iPhone application was available in 5 different languages.

 

Completed in February, 2010

Role: Sole Developer

Client: Paramount Pictures

Agency: Ted Perez + Associates

Related Links: Get Your Rating

iPhone App is no longer in the App Store.

iMoo

Meet Dave, one of Gru's most despicable minions and the star of the iMoo app. Make Dave play with this moo-cow tin can, or view other features of the application, such as viewing trailers, reading the synopsis, or downloading the Moo ringtone!

 

Completed in January, 2010

Role: Developer

Client: Universal Pictures

Agency: Ted Perez + Associates

Related Links: Ted Perez + Associates Project Page, Echoes of Burma Jones Blog Entry, Download the App!

Tic Tac Takeover

A Tic-Tac-Toe game which you play against the evil genius, "Gru", from the animated feature film, Despicable Me.

 

Completed in October, 2009

Role: Lead Developer

Client: Universal Pictures

Agency: Ted Perez + Associates

Related Links: Ted Perez + Associates Project Page, Live Site

Despicable Me

Creating a tool to control the 3D Flash camera based off bezier curves. The tool enabled the animator to scrub through the animation to add/edit/delete keypoints within the tweened animation. It also lets the animator include any and all 3D environments, including the use of DAE files to give the user a real 3D world when animating. Using that tool, I animated all the camera animations.

 

Completed in September, 2009

Role: Developer

Client: Universal Pictures

Agency: Ted Perez + Associates

Related Links: Ted Perez + Associates Project Page, Live Site

Storefronts

An interactive installation that took place in 4 locations, 2 in New York and 2 in San Fransisco. The installation featured dozens of widgets that presented live-feed information to support Sprint's NOW campaign. Some of the widgets I created:

Decibel Levels - An equalizer to display the amount of noise at each location.

Football Countdown - A ticker to display the time left until your team played. *

Live Web-Cam Feed - Broadcasted a live feed to show a national landmark.

Trains leaving - Displayed the train schedules of when trains were to depart per station. **

* Development only, ** Animation only.

All widgets reacted differently per location.

 

Videos: Video One, Video Two, Video Three

 

Completed in July, 2009

Client: Goodby Silverstein & Partners, Sprint

Agency: Ted Perez + Associates

Related Links: Related Links: Ted Perez + Associates Project Page, Echoes of Burma Jones Blog Entry, View Project

The Secret Device

My Pet Skeleton was approached by Double Twenty and Guillermo del Toro to create the online portion of an alternate reality game for Hellboy II : The Golden Army. Over the course of 8 weeks, the device would make a new puzzle available to users using a combination found in real world exploration.

 

Completed in August, 2008

Role: Lead Developer

Client: My Pet Skeleton, Universal Pictures

Recognition: FWA Site of the Day, Interactive Media Award

Related Links: The Secret Device Wiki, Hellboy II

Website is no longer online.

Experiments

A few experiments created over the past 2 years using Processing, openFrameworks, and Cinder.

 

 

About Tomorrow Evening

Howdy, my name's Colin Duffy and I'm an Interactive Developer.

 

I love architecture, design, motion graphics, 3D, physics, and digital

applications. In my free time I enjoy creating experiments with new technologies

and medium, exploring the digital canvas. You can email me @ colin [at] tomorrowevening dot com to say hello,

thanks for visiting!